STT |
Hero |
Def |
Life |
Total |
Ability |
Effect |
Rating |
Version |
1 |
Diva |
4 |
4 |
8 |
Tough as Nails |
Unstoppable force, meet the immovable object |
7 |
Arcadia quest |
2 |
Greensleeves |
2 |
4 |
6 |
Bow Mastery |
When attacking with a Bow attack card, each CRIT deals one additional hit. |
5.5 |
Arcadia quest |
3 |
Grom |
1 |
5 |
6 |
Berserk |
Roll +1 die in all rolls while wounded. |
6.5 |
Arcadia quest |
4 |
Hobsbawm |
2 |
4 |
6 |
Blessing |
If he uses a Magic attack card & does not perform his Movement, you may activate another Allied Hero. |
8.5 |
Arcadia quest |
5 |
Johan |
3 |
3 |
6 |
Blade Throw |
May use Sword Attack cards as Ranged Attack cards (you still need Melee icons to hit). |
7 |
Arcadia quest |
6 |
Kanga |
2 |
4 |
6 |
Self-Sacrifice |
May take a Wound instead of exhausting a card. |
5 |
Arcadia quest |
7 |
Maya |
1 |
5 |
6 |
Mana Mastery |
May exhaust each Magic attack card twice. |
7.5 |
Arcadia quest |
8 |
Scarlet |
3 |
3 |
6 |
Backstab |
Roll +1 die when attacking a flanked target (a target with at least one other Enemy Close to it). |
6 |
Arcadia quest |
9 |
Seth |
2 |
3 |
5 |
Piercing Magic |
When attacking with a Magic attack card, the target does not roll Defense dice. |
9.5 |
Arcadia quest |
10 |
Spike |
2 |
3 |
5 |
Vengeance |
Each CRIT on his Defense roll deals 1 Wound to the attacker. |
5 |
Arcadia quest |
11 |
Wisp |
2 |
3 |
5 |
Stealth |
When moving, does not trigger Guard Reaction. |
9.5 |
Arcadia quest |
12 |
Zazu |
2 |
4 |
6 |
Opportunist |
Does not exhaust an attack card when attacking a flanked target (a target with at least one other Enemy Close to it). |
6 |
Arcadia quest |
13 |
Chaz |
2 |
4 |
6 |
Not the Face |
Rolls +2 dice on Melee attacks as long as he is not wounded. |
6.5 |
Beyond the Grave |
14 |
Darryn |
2 |
4 |
6 |
Bruiser |
Roll +1 die on attacks against targets that have no Wounds. |
6 |
Beyond the Grave |
15 |
Black Newt |
3 |
2 |
5 |
Scent of Blood |
Rolls +1 die in attack rolls against a wounded target. |
4 |
Guildmaster |
16 |
Bob |
2 |
3 |
5 |
Wiz Bang |
If he rolls any CRIT on a Magic attack, any living Hero of his Guild may be placed Close to the target. |
7 |
Guildmaster |
17 |
Bowie |
4 |
2 |
6 |
Hit and Run |
Right after attacking with a Bow attack card, he gets 2 extra Movement Points to use immediately. |
5 |
Guildmaster |
18 |
Chooloo |
3 |
3 |
6 |
Mind Assault |
May exhaust his Hero card to Daze one Enemy in Line of Sight. |
8.5 |
Guildmaster |
19 |
Elysia |
3 |
3 |
6 |
Petrifying Gaze |
For each CRIT she rolls on an attack, place 1 of her Guild tokens on the target's figure. Target lose 1 Movement Point per token. (Resting removes these tokens. No effect on Villains.) |
5.5 |
Guildmaster |
20 |
Frowny Faceless |
3 |
3 |
6 |
Tenacious Spell |
Does not exhaust a Magic attack card when attacking a wounded target. |
5.5 |
Guildmaster |
21 |
Hitch |
2 |
4 |
6 |
Braindrain |
While sharing a Space with a Hero, may attack with one of that Hero's unexhausted Attack cards (without exhausting it). |
6 |
Guildmaster |
22 |
King of Thieves |
2 |
4 |
6 |
Coveting |
Rolls +2 attack dice if his target has any Exploration tokens. |
5.5 |
Guildmaster |
23 |
Koba |
2 |
4 |
6 |
Teleport |
May exhaust her Hero card to place her figure Close to any Allied Hero. |
6 |
Guildmaster |
24 |
Lilith |
2 |
4 |
6 |
Blood Ritual |
For each Wound she deals with a Magic attack, she heals 1 of her Wounds. |
6.5 |
Guildmaster |
25 |
Lord Fang |
5 |
2 |
7 |
Beckoning |
May exhaust his Hero card to place a Hero in Line of Sight in a Space Close to him. |
6.5 |
Guildmaster |
26 |
Lydia |
2 |
4 |
6 |
Drainblade |
For each Wound she deals with a Sword, Axe or Lance attack, she heals 1 of her Wounds. |
6.5 |
Guildmaster |
27 |
Monkey King |
2 |
4 |
6 |
Trickster |
Each CRIT on his Defense roll scores an additional save. If he rolls any CRIT, may place his figure in a Close Space. |
6.5 |
Guildmaster |
28 |
Monkey Queen |
3 |
3 |
6 |
Monkey See Monkey Do |
At any point during her activation, she may copy the natural ability of a single Hero in Line of Sight for this turn. |
8 |
Guildmaster |
29 |
Montoya |
1 |
5 |
6 |
Swordmaster |
May exhaust his Hero card to add +2 dice to a Sword attack card. |
6 |
Guildmaster |
30 |
Morgan |
1 |
1 |
2 |
Mystic Aura |
[+1 Defense Die], [+1 Life] for each equipped Magic attack card. |
2.5 |
Guildmaster |
31 |
Pigsy |
2 |
4 |
6 |
Snack Break |
He may heal all of his Wounds whenever he Rests. |
5 |
Guildmaster |
32 |
Pluck |
3 |
3 |
6 |
Explosive Shot |
If he rolls any hits with a non-Magic Ranged attack, may move any figures in the target's Space up to 2 Spaces (this doesn't trigger Guard Reaction). |
5.5 |
Guildmaster |
33 |
Prince Aaron |
3 |
3 |
6 |
Mighty Presence |
All Enemies Close to him have -2 Defense against attacks made by him or his Allies. |
7 |
Guildmaster |
34 |
Queen of Beggars |
1 |
4 |
5 |
Trick or Treat |
If she ends her movement Close to an Enemy Hero, he must give her an Exploration token or take 1 Wound (limit 1 Hero per turn). |
7 |
Guildmaster |
35 |
Serious Faceless |
3 |
3 |
6 |
Haste Spell |
Right after attacking with a Magic attack card, he gets 2 extra Movement Points to use immediately. |
5.5 |
Guildmaster |
36 |
Smiley Faceless |
3 |
3 |
6 |
Swindling Spell |
[+1 Reroll] When attacking with a Magic attack card, he may use every Reroll in his Guild. |
8 |
Guildmaster |
37 |
Sonja |
1 |
4 |
5 |
Frenzy |
Rolls +1 die per Close Enemy on non-Magic Melee attack rolls. |
8.5 |
Guildmaster |
38 |
Sting |
1 |
5 |
6 |
Outcast |
Rolls +1 die when attacking Monsters. |
5.5 |
Guildmaster |
39 |
Surprised Faceless |
3 |
3 |
6 |
Banshee Spell |
If his Magic attack deals a Wound, the target is Dazed. |
5.5 |
Guildmaster |
40 |
The Heartless |
1 |
4 |
5 |
Sheer Heart Attack |
When attacking with a Sword attack card, the target does not roll Defense dice. |
9 |
Guildmaster |
41 |
The Nameless |
0 |
6 |
6 |
Mastermind |
If his Magic attack rolls any CRIT, another Allied Hero may activate and perform his Movement only. |
6 |
Guildmaster |
42 |
Tomrick |
2 |
4 |
6 |
Gambler's Luck |
After rolling a Magic Attack, he may exhaust his Hero card to change a single failed die to a CRIT. |
7.5 |
2015 Dice Tower KS |
43 |
Viktor |
3 |
3 |
6 |
Hunter |
If his attack kills its target, he may activate another attack card this turn. |
6 |
Guildmaster |
44 |
Aeric |
1 |
5 |
6 |
Panda Resilience |
Rolls +2 dice on defense rolls against Ranged attacks. |
5 |
AQ box |
45 |
Brenna |
2 |
4 |
6 |
Lightning Strike |
Once per activation, she may take 1 Wound to deal 1 Wound to all Close Enemies. |
7 |
AQ box |
46 |
Farfalla |
2 |
4 |
6 |
Butterfly Effect |
When using one of her Attack cards, she may exhaust any Close Hero's Attack card instead. |
7.5 |
AQ box |
47 |
Haldor |
1 |
5 |
6 |
Body Count |
Rolls +1 die on all non-Magic melee attacks for each enemy hero he's killed this scenario. |
7 |
AQ box |
48 |
Hassan |
3 |
3 |
6 |
Charmed |
No Reroll can be used when attacking him or defending from his attack. |
6.5 |
AQ box |
49 |
Leeroy |
2 |
4 |
6 |
Lone Wolf |
Gets a +1 die bonus to all rolls as long as he has no Allies in Line of Sight. |
6 |
AQ box |
50 |
McHammer |
1 |
5 |
6 |
Scuffle |
For each CRIT he rolls on a non-Magic Melee attack, he may deal a Wound to any other Close Enemy. |
7 |
AQ box |
51 |
Mittens |
2 |
4 |
6 |
Kitty Claws |
Deals 1 Wound to any Enemy that leaves a Space Close to him (limit 1 Wound per Enemy per turn). |
6.5 |
AQ box |
52 |
Nibbles |
1 |
5 |
6 |
Devour |
Whenever he kills an Enemy, he heals all of his own Wounds. |
9 |
AQ box |
53 |
Tiaret |
1 |
5 |
6 |
Savage Throw |
May use Lance and Exotic attack cards as Ranged attack cards (you still need Melee icons to hit). |
5.5 |
AQ box |
54 |
Yun |
2 |
4 |
6 |
Relentless |
If he rolls any CRIT on a Defense roll, he may unexhaust one of his cards. |
5.5 |
AQ box |
55 |
Zahra |
2 |
4 |
6 |
Acrobat |
During Movement, moving into a Space occupied by a Hero does not cost her a Movement Point. |
6 |
AQ box |
56 |
Bjor of Oros |
0 |
7 |
7 |
Hard as a Rock |
"""Stop it! It tickles.""" |
5 |
Inferno |
57 |
Cassius |
1 |
4 |
5 |
Foe on a Stick |
When attacking with a Lance or Exotic attack card, the target does not roll Defense dice. |
7.5 |
Inferno |
58 |
Diana |
2 |
4 |
6 |
Volley |
When attacking a Close Enemy with a Bow or Thrown Weapon, may target one extra Close Enemy per CRIT rolled. |
6 |
Inferno |
59 |
Izzy |
2 |
4 |
6 |
Monster Brew |
When he kills a Monster, place its figure on his Hero card. He may use it like a Healing or Refreshing Potion (returning it to the box). |
8 |
Inferno |
60 |
Jack-Jack |
3 |
3 |
6 |
Trolling |
If his attack rolls any Hits, you may switch one of the target's Upgrade cards with another from their Guild (before rolling Defense). |
7 |
Inferno |
61 |
Jaimie |
3 |
3 |
6 |
Shield Bash |
May exhaust her Hero card to Move a Close Character up to 2 Spaces away (this Move doesn't trigger Guard Reaction). |
6.5 |
Inferno |
62 |
Kisha |
3 |
3 |
6 |
Lucky Shot |
[+1 Reroll] for every equipped non-Magic Ranged attack card. |
7 |
Inferno |
63 |
Mark |
1 |
4 |
5 |
Brothers in Arms |
When attacking, does not exhaust a non-Magic Melee attack card while Close to an Ally. |
6.5 |
Inferno |
64 |
Natasha |
2 |
4 |
6 |
Merciless |
When attacking a flanked target (a target with at least one different Enemy Close to it) the attack deals 1 extra Wound. |
7.5 |
Inferno |
65 |
Phyx |
1 |
4 |
5 |
Secret of the Blade |
When attacking with a Sword attack card, each CRIT deals one additional Hit. |
7 |
Inferno |
66 |
Sybbyl |
2 |
4 |
6 |
Dark Magic |
When using a Magic attack, she may take 1 Death Curse to roll +1 die (keep the Death Curse with the highest value). |
3.5 |
Inferno |
67 |
Trandir |
2 |
4 |
6 |
Collateral Magic |
When using a Magic attack, may exhaust his Hero card to target an additional Enemy Close to the target. |
6.5 |
Inferno |
68 |
Angel Eyes |
3 |
4 |
7 |
Celestial Song |
For each CRIT she rolls on an attack, you may unexhaust one card from an Ally. |
8.5 |
Angel (Inferno) |
69 |
Benjamin |
3 |
4 |
7 |
Inspiration |
Any Allied Hero in Line of Sight of Benjamin gets +1 die to all rolls. |
9 |
Angel (Inferno) |
70 |
Justicar |
2 |
5 |
7 |
Redeemer |
For each Wound he deals, you may remove 1 Death Token, or 1 Damnation from an Ally. |
9 |
Angel (Inferno) |
71 |
Leah |
1 |
6 |
7 |
Commander |
At any point during her activation, Close Allies may Move 1 Space. (This Move doesn't trigger Guard Reaction. Maximum 1 Move per Ally per turn.) |
8.5 |
Angel (Inferno) |
72 |
The Wanderer |
2 |
5 |
7 |
Healing Hands |
For each Wound he deals, you may heal one Wound from an Ally. |
9 |
Angel (Inferno) |
73 |
The Fallen Angel |
2 |
5 |
7 |
Wings of Fire |
He has +1 Movement Point to use every activation. |
7 |
Angel (Inferno) |
74 |
Greenhood |
1 |
5 |
6 |
Sneaky |
Does not trigger Guard Reaction from flanked Monsters (a Monster with at least one other Enemy Close to it). |
5.5 |
Pets |
75 |
Oak |
2 |
4 |
6 |
Evergreen |
For each Outdoor Space that Oak leaves, he heals 1 Wound. |
7.5 |
Pets |
76 |
Annabelle |
3 |
3 |
6 |
Monster Hunter |
When attacking Monsters, each CRIT deals one additional Hit. |
7 |
Hell of a box |
77 |
Annika |
2 |
3 |
5 |
Spell Master |
May exhaust her Hero card to add +2 dice to a Magic Attack card. |
6.5 |
Hell of a box |
78 |
Britney |
2 |
4 |
6 |
Spear of Destiny |
When attacking with a Lance or Exotic attack card, each CRIT deals one additional Hit. |
6 |
Hell of a box |
79 |
Dris |
3 |
3 |
6 |
Zen Archer |
When rolling for an attack with a Bow Attack card, she Hits on Melee icons instead of Ranged icons. |
7.5 |
Hell of a box |
80 |
Gabriel |
3 |
3 |
6 |
Blink Magic |
If his Magic attack kills its target, he may place any living Allied Hero on the Space where the Target died. |
7 |
Hell of a box |
81 |
Hellen |
2 |
4 |
6 |
Jinx |
If her Magic Attack rolls any CRIT against a Hero, the target draws a Death Curse (keep the card with the highest value). |
7.5 |
Hell of a box |
82 |
Johnny |
3 |
3 |
6 |
Blinding Shield |
When attacking this Hero, CRITs don't grant extra dice. |
7.5 |
Hell of a box |
83 |
Julie |
3 |
2 |
5 |
Life Crystal |
If she rolls any CRIT on a Defense roll, she may fully Heal any Character in Line of Sight. |
7 |
Hell of a box |
84 |
King David III |
2 |
4 |
6 |
Rallying |
If he ends his activation in the same Space as an Allied Hero and doesn't use an Attack card, you may activate that Allied Hero. |
6.5 |
Hell of a box |
85 |
Kragor |
1 |
4 |
5 |
Magic Touch |
When attacking with a Magic Attack card, he rolls +1 die against Close targets. |
5.5 |
Hell of a box |
86 |
Lord Tyron |
3 |
3 |
6 |
Connected Strikes |
When attacking with a non-Magic Melee Attack card, he rolls +1 die for each other exhausted Attack card he has. |
6.5 |
Hell of a box |
87 |
Lucas |
2 |
4 |
6 |
Man on a Mission |
He rolls +2 dice per Quest that his Guild has accomplished. |
8.5 |
Hell of a box |
88 |
Magu |
2 |
3 |
5 |
Magic Friendship |
Exhaust her Hero card to unexhaust one Upgrade card, heal one Wound and remove one Death Curse from an Ally. |
8.5 |
Hell of a box |
89 |
Master Pim |
3 |
3 |
6 |
Umbrella Protection |
Monsters roll -1 die when attacking him. |
5 |
Hell of a box |
90 |
Mercury |
2 |
4 |
6 |
Fly By Night |
May exhaust her Hero card to gain 2 extra Movement Points for use this turn. |
5.5 |
Hell of a box |
91 |
Papa Ruk |
2 |
4 |
6 |
Bad Juju |
Exhaust his Hero card to place his Guild token on an Enemy Hero in LOS. That Hero rolls -1 die per token on all rolls. Tokens are removed when Papa Ruk dies. |
7.5 |
Hell of a box |
92 |
Raven |
1 |
5 |
6 |
Last Man Standing |
He gets a +2 dice bonus to all rolls per Dead Ally. |
7 |
Hell of a box |
93 |
Rivet |
2 |
4 |
6 |
Automated Response |
When an Enemy Close to him is attacked by an Ally, the Enemy suffers 2 additional Wounds. |
8.5 |
Hell of a box |
94 |
Sarya |
2 |
4 |
6 |
Hell of a Deal |
Her Attack rolls get +1 die for each Exploration token in her possession. |
6.5 |
Hell of a box |
95 |
Sir Bryce |
4 |
2 |
6 |
Ironclad |
Ignores one Wound he would take from every attack. |
7.5 |
Hell of a box |
96 |
Tao |
2 |
4 |
6 |
Iron Fist |
Instead of using an Attack card, may exhaust his Hero card to perform a Melee attack, rolling as many dice as he has Life left. |
6.5 |
Hell of a box |
97 |
Thornwood |
2 |
4 |
6 |
Eternal Sap |
Heals one Wound for each CRIT on his Defense roll before applying any Wounds from the current attack. |
6.5 |
Hell of a box |
98 |
Tigris |
2 |
4 |
6 |
Phalanx |
Rolls +1 die per Close Enemy on non-Magic Melee attacks and Defense rolls. |
6.5 |
Hell of a box |
99 |
Tyndall |
2 |
4 |
6 |
Spitefall |
Once per activation, she may take 1 Wound to deal 2 Wounds to an Enemy in Line of Sight. |
9 |
Hell of a box |
100 |
Tyrek |
1 |
5 |
6 |
Hero's Bane |
Rolls +1 die on Attack and Defense against Heroes. |
6 |
Hell of a box |
101 |
Vexia |
3 |
3 |
6 |
Crazy Pet Lady |
She gains +2 Life and +2 Rerolls for each Allied Pet Close to her. |
7 |
Hell of a box |
102 |
Wanda |
2 |
4 |
6 |
Snappy Comeback |
Whenever she Resurrects, you may activate her at the end of the turn. |
5.5 |
Hell of a box |
103 |
Anvil |
1 |
5 |
6 |
Weaponsmith |
He may place the coins he gains from killing Enemies on non-Magic Attack cards of his Guild. These cards roll +1 die. (Limit 1 coin per card.) |
8 |
AQ inferno box |
104 |
Crash |
2 |
4 |
6 |
Weak Spot |
Whenever he kills a Minion of any type, he Overkills it. |
5 |
AQ inferno box |
105 |
Hilda |
2 |
3 |
5 |
Granny's Broth |
May exhaust her Hero card to fully heal one Hero in Line of Sight. |
7 |
AQ inferno box |
106 |
Hoshi |
2 |
4 |
6 |
Twin Blades |
May exhaust each Sword Attack card twice. |
7 |
AQ inferno box |
107 |
Kuruk |
2 |
4 |
6 |
Dancing Arrows |
When attacking with a Bow Attack card, may exhaust his Hero Card to roll the attack again from scratch. |
7 |
AQ inferno box |
108 |
Mamba |
3 |
3 |
6 |
Constrictor |
If she ends her Movement Close to any Enemy Heroes, she may exhaust one card on each of them. |
5 |
AQ inferno box |
109 |
Nina |
2 |
4 |
6 |
Bullseye |
If she doesn't use all her Movement Points this turn, she rolls +1 die on a Bow or Thrown Weapon Attack card. |
6 |
AQ inferno box |
110 |
Rosh |
3 |
3 |
6 |
Regrowth |
May Resurrect fully unexhausted at the beginning of your turn, with no need to Rest. |
6 |
AQ inferno box |
111 |
Valma |
1 |
5 |
6 |
Blood Rage |
When attacking with a non-Magic Melee Attack card, she may take a Wound to roll +2 dice. |
5 |
AQ inferno box |
112 |
Viola |
3 |
3 |
6 |
Sucker Punch |
When attacking a flanked target (a target with at least one other Enemy Close to it) with a non-Magic Melee attack, the target does not roll Defense dice. |
7.5 |
AQ inferno box |
113 |
Yona |
1 |
4 |
5 |
Life Bringer |
Exhaust her Hero card to immediately Ressurect one Ally, fully unexhausted. |
6 |
AQ inferno box |
114 |
Algus |
2 |
4 |
6 |
Secret Fire |
Instead of using an attack card, may exhaust his Hero card to perform a Ranged attack, rolling as many dice as Wounds he has. |
5 |
Masmorra |
115 |
Greybark |
2 |
4 |
6 |
Call of the Wild |
Exhaust his Hero card to activate a Minor Minion in Line of Sight, performing its movement and/or attack against any enemy Hero. |
7 |
Masmorra |
116 |
Jay |
1 |
5 |
6 |
Strike One |
If his attack doesn't deal any Wounds, he may activate another attack card this turn. |
6.5 |
Masmorra |
117 |
Mika |
3 |
3 |
6 |
Disarm |
May exhaust one card from an Enemy Hero when she enters their Space. |
6.5 |
Masmorra |
118 |
Valerie |
3 |
3 |
6 |
Hammer of Justice |
If her attack kills its target, you may heal one Wound from her and her Allies. |
7 |
Masmorra |
119 |
Damian |
3 |
3 |
6 |
Daze of Wonder |
If he's attacked and doesn't suffer any Wounds, the attacker is Dazed. |
6 |
Adventures Set |
120 |
Lang Lang |
0 |
6 |
6 |
Bamboo Strike |
If his Melee attack rolls any CRIT, he may perform a free 3 dice Melee Attack against the same target after fully resolving the attack. |
6.5 |
Adventures Set |
121 |
Luna |
3 |
3 |
6 |
Mystic Path |
If her Defense rolls any CRIT, she may teleport to a Space Close to any Character in Line of Sight. |
6 |
Adventures Set |
122 |
Neffar |
2 |
4 |
6 |
Go for the eyes! |
Exhaust his Hero card to deal 1 Wound and exhaust 1 Attack card on a Hero in Line of Sight. |
|
Adventures Set |
123 |
Stump |
1 |
5 |
6 |
Hold Fast |
After rolling Defense, may exhaust his Hero card to roll +3 Defense dice. |
6.5 |
Adventures Set |
124 |
Azure |
3 |
3 |
6 |
Shadowform |
Rolls +1 Defense die for each unused Movement Point. |
5.5 |
Dungoneer |
125 |
Baruk |
1 |
5 |
6 |
Pillaging |
Gains 1 additional coin when he kills an Enemy Hero. |
6 |
Dungoneer |
126 |
Blossom |
2 |
3 |
5 |
Headshot |
When attacking with a Bow or Thrown Weapon attack card, the target does not roll Defense dice. |
8.5 |
Dungoneer |
127 |
Hyldir |
1 |
5 |
6 |
Heavy Metal |
May exhaust each Hammer and Axe attack card twice. |
7 |
Dungoneer |
128 |
Lotus |
3 |
3 |
6 |
Pacifying Song |
May exhaust her Hero card to cancel all Guard or Payback Reactions she triggers on this turn. |
7.5 |
Dungoneer |
129 |
Luke the Lucky |
2 |
4 |
6 |
Beginner's Luck |
[+2 Rerolls] |
8.5 |
Masmorra box |
130 |
Makumba |
3 |
3 |
6 |
Spellbind |
If her Magic Attack rolls any CRIT, she may move one Hero in Line of Sight 1 Space. |
7.5 |
Dungoneer |
131 |
Prince Grenouille |
2 |
4 |
6 |
Leapfrog |
Exhaust his Hero card to move him up to 2 Spaces, ignoring blocking Enemies and Guard Reactions. |
8.5 |
Dungoneer |
132 |
Quan |
3 |
3 |
6 |
Inner Strength |
May exhaust his Hero card to unexhaust two of his Upgrade cards. |
8.5 |
Dungoneer |
133 |
Raffi |
3 |
3 |
6 |
Ambush |
Gains +2 Rerolls when attacking a flanked target (a target with at least one other Enemy Close to it). |
7.5 |
Dungoneer |
134 |
Thereon |
2 |
4 |
6 |
Healing Hands |
Heals 1 Wound from Allies when he enters their Space (limit 1 Ally per turn). |
7.5 |
Dungoneer |
135 |
Toghor |
2 |
4 |
6 |
Double Dragon |
Whenever he kills an Enemy, he heals all of his own Wounds. |
8.5 |
Dungoneer |
136 |
Tosh |
2 |
4 |
6 |
Headbutt |
After a Melee attack, he may take 1 Wound to deal 1 extra Wound to his target. |
7.5 |
Dungoneer |
137 |
Travis |
2 |
4 |
6 |
All Shook Up |
May exhaust his Hero card to Daze one Close Enemy. |
7.5 |
Dungoneer |
138 |
Zsa Zsa |
3 |
3 |
6 |
Bastet's Curse |
If her Magic Attack deals any Wounds, place her Guild token on the target's Hero card, who loses their Natural Ability (Resting removes this token). |
7.5 |
Dungoneer |
139 |
Princess Pearl |
2 |
3 |
5 |
Glimpse of Hope |
Exhaust her Hero card to fully unexhaust an Ally in Line of Sight. |
8.5 |
2017 GenCon |
140 |
Colette |
3 |
3 |
6 |
Follow Up |
When attacking with a Hammer or Exotic Weapon, may target an additional Enemy Close to her. |
|
Riders |
141 |
Gaston |
1 |
4 |
5 |
Double Feature |
After attacking with a Melee Attack card, may exhaust his Hero card to perform a new attack this turn. |
|
Riders |
142 |
Kitsune |
2 |
3 |
5 |
Pick Pocket |
When Kitsune kills an enemy Hero, she gains 2 additional coins per Quest that the targeted Hero's Guild has accomplished |
|
Usagi Yojimbo |
143 |
Miyamoto Usagi |
2 |
3 |
5 |
Ronin |
[+3 Rerolls] When attacking with a Sword attack card |
|
Usagi Yojimbo |
144 |
Murakami Gennosuke |
2 |
4 |
6 |
Bounty Hunter |
At the start of the game, choose and place any 1 Guild token above this card. Roll +1 die against that Guild (or Monsters if you chose your Guild) |
|
Usagi Yojimbo |