Hero List

STT Hero Def Life Total Ability Effect Rating Version
1 Diva 4 4 8 Tough as Nails Unstoppable force, meet the immovable object 7 Arcadia quest
2 Greensleeves 2 4 6 Bow Mastery When attacking with a Bow attack card, each CRIT deals one additional hit. 5.5 Arcadia quest
3 Grom 1 5 6 Berserk Roll +1 die in all rolls while wounded. 6.5 Arcadia quest
4 Hobsbawm 2 4 6 Blessing If he uses a Magic attack card & does not perform his Movement, you may activate another Allied Hero. 8.5 Arcadia quest
5 Johan 3 3 6 Blade Throw May use Sword Attack cards as Ranged Attack cards (you still need Melee icons to hit). 7 Arcadia quest
6 Kanga 2 4 6 Self-Sacrifice May take a Wound instead of exhausting a card. 5 Arcadia quest
7 Maya 1 5 6 Mana Mastery May exhaust each Magic attack card twice. 7.5 Arcadia quest
8 Scarlet 3 3 6 Backstab Roll +1 die when attacking a flanked target (a target with at least one other Enemy Close to it). 6 Arcadia quest
9 Seth 2 3 5 Piercing Magic When attacking with a Magic attack card, the target does not roll Defense dice. 9.5 Arcadia quest
10 Spike 2 3 5 Vengeance Each CRIT on his Defense roll deals 1 Wound to the attacker. 5 Arcadia quest
11 Wisp 2 3 5 Stealth When moving, does not trigger Guard Reaction. 9.5 Arcadia quest
12 Zazu 2 4 6 Opportunist Does not exhaust an attack card when attacking a flanked target (a target with at least one other Enemy Close to it). 6 Arcadia quest
13 Chaz 2 4 6 Not the Face Rolls +2 dice on Melee attacks as long as he is not wounded. 6.5 Beyond the Grave
14 Darryn 2 4 6 Bruiser Roll +1 die on attacks against targets that have no Wounds. 6 Beyond the Grave
15 Black Newt 3 2 5 Scent of Blood Rolls +1 die in attack rolls against a wounded target. 4 Guildmaster
16 Bob 2 3 5 Wiz Bang If he rolls any CRIT on a Magic attack, any living Hero of his Guild may be placed Close to the target. 7 Guildmaster
17 Bowie 4 2 6 Hit and Run Right after attacking with a Bow attack card, he gets 2 extra Movement Points to use immediately. 5 Guildmaster
18 Chooloo 3 3 6 Mind Assault May exhaust his Hero card to Daze one Enemy in Line of Sight. 8.5 Guildmaster
19 Elysia 3 3 6 Petrifying Gaze For each CRIT she rolls on an attack, place 1 of her Guild tokens on the target's figure. Target lose 1 Movement Point per token. (Resting removes these tokens. No effect on Villains.) 5.5 Guildmaster
20 Frowny Faceless 3 3 6 Tenacious Spell Does not exhaust a Magic attack card when attacking a wounded target. 5.5 Guildmaster
21 Hitch 2 4 6 Braindrain While sharing a Space with a Hero, may attack with one of that Hero's unexhausted Attack cards (without exhausting it). 6 Guildmaster
22 King of Thieves 2 4 6 Coveting Rolls +2 attack dice if his target has any Exploration tokens. 5.5 Guildmaster
23 Koba 2 4 6 Teleport May exhaust her Hero card to place her figure Close to any Allied Hero. 6 Guildmaster
24 Lilith 2 4 6 Blood Ritual For each Wound she deals with a Magic attack, she heals 1 of her Wounds. 6.5 Guildmaster
25 Lord Fang 5 2 7 Beckoning May exhaust his Hero card to place a Hero in Line of Sight in a Space Close to him. 6.5 Guildmaster
26 Lydia 2 4 6 Drainblade For each Wound she deals with a Sword, Axe or Lance attack, she heals 1 of her Wounds. 6.5 Guildmaster
27 Monkey King 2 4 6 Trickster Each CRIT on his Defense roll scores an additional save. If he rolls any CRIT, may place his figure in a Close Space. 6.5 Guildmaster
28 Monkey Queen 3 3 6 Monkey See Monkey Do At any point during her activation, she may copy the natural ability of a single Hero in Line of Sight for this turn. 8 Guildmaster
29 Montoya 1 5 6 Swordmaster May exhaust his Hero card to add +2 dice to a Sword attack card. 6 Guildmaster
30 Morgan 1 1 2 Mystic Aura [+1 Defense Die], [+1 Life] for each equipped Magic attack card. 2.5 Guildmaster
31 Pigsy 2 4 6 Snack Break He may heal all of his Wounds whenever he Rests. 5 Guildmaster
32 Pluck 3 3 6 Explosive Shot If he rolls any hits with a non-Magic Ranged attack, may move any figures in the target's Space up to 2 Spaces (this doesn't trigger Guard Reaction). 5.5 Guildmaster
33 Prince Aaron 3 3 6 Mighty Presence All Enemies Close to him have -2 Defense against attacks made by him or his Allies. 7 Guildmaster
34 Queen of Beggars 1 4 5 Trick or Treat If she ends her movement Close to an Enemy Hero, he must give her an Exploration token or take 1 Wound (limit 1 Hero per turn). 7 Guildmaster
35 Serious Faceless 3 3 6 Haste Spell Right after attacking with a Magic attack card, he gets 2 extra Movement Points to use immediately. 5.5 Guildmaster
36 Smiley Faceless 3 3 6 Swindling Spell [+1 Reroll] When attacking with a Magic attack card, he may use every Reroll in his Guild. 8 Guildmaster
37 Sonja 1 4 5 Frenzy Rolls +1 die per Close Enemy on non-Magic Melee attack rolls. 8.5 Guildmaster
38 Sting 1 5 6 Outcast Rolls +1 die when attacking Monsters. 5.5 Guildmaster
39 Surprised Faceless 3 3 6 Banshee Spell If his Magic attack deals a Wound, the target is Dazed. 5.5 Guildmaster
40 The Heartless 1 4 5 Sheer Heart Attack When attacking with a Sword attack card, the target does not roll Defense dice. 9 Guildmaster
41 The Nameless 0 6 6 Mastermind If his Magic attack rolls any CRIT, another Allied Hero may activate and perform his Movement only. 6 Guildmaster
42 Tomrick 2 4 6 Gambler's Luck After rolling a Magic Attack, he may exhaust his Hero card to change a single failed die to a CRIT. 7.5 2015 Dice Tower KS
43 Viktor 3 3 6 Hunter If his attack kills its target, he may activate another attack card this turn. 6 Guildmaster
44 Aeric 1 5 6 Panda Resilience Rolls +2 dice on defense rolls against Ranged attacks. 5 AQ box
45 Brenna 2 4 6 Lightning Strike Once per activation, she may take 1 Wound to deal 1 Wound to all Close Enemies. 7 AQ box
46 Farfalla 2 4 6 Butterfly Effect When using one of her Attack cards, she may exhaust any Close Hero's Attack card instead. 7.5 AQ box
47 Haldor 1 5 6 Body Count Rolls +1 die on all non-Magic melee attacks for each enemy hero he's killed this scenario. 7 AQ box
48 Hassan 3 3 6 Charmed No Reroll can be used when attacking him or defending from his attack. 6.5 AQ box
49 Leeroy 2 4 6 Lone Wolf Gets a +1 die bonus to all rolls as long as he has no Allies in Line of Sight. 6 AQ box
50 McHammer 1 5 6 Scuffle For each CRIT he rolls on a non-Magic Melee attack, he may deal a Wound to any other Close Enemy. 7 AQ box
51 Mittens 2 4 6 Kitty Claws Deals 1 Wound to any Enemy that leaves a Space Close to him (limit 1 Wound per Enemy per turn). 6.5 AQ box
52 Nibbles 1 5 6 Devour Whenever he kills an Enemy, he heals all of his own Wounds. 9 AQ box
53 Tiaret 1 5 6 Savage Throw May use Lance and Exotic attack cards as Ranged attack cards (you still need Melee icons to hit). 5.5 AQ box
54 Yun 2 4 6 Relentless If he rolls any CRIT on a Defense roll, he may unexhaust one of his cards. 5.5 AQ box
55 Zahra 2 4 6 Acrobat During Movement, moving into a Space occupied by a Hero does not cost her a Movement Point. 6 AQ box
56 Bjor of Oros 0 7 7 Hard as a Rock """Stop it! It tickles.""" 5 Inferno
57 Cassius 1 4 5 Foe on a Stick When attacking with a Lance or Exotic attack card, the target does not roll Defense dice. 7.5 Inferno
58 Diana 2 4 6 Volley When attacking a Close Enemy with a Bow or Thrown Weapon, may target one extra Close Enemy per CRIT rolled. 6 Inferno
59 Izzy 2 4 6 Monster Brew When he kills a Monster, place its figure on his Hero card. He may use it like a Healing or Refreshing Potion (returning it to the box). 8 Inferno
60 Jack-Jack 3 3 6 Trolling If his attack rolls any Hits, you may switch one of the target's Upgrade cards with another from their Guild (before rolling Defense). 7 Inferno
61 Jaimie 3 3 6 Shield Bash May exhaust her Hero card to Move a Close Character up to 2 Spaces away (this Move doesn't trigger Guard Reaction). 6.5 Inferno
62 Kisha 3 3 6 Lucky Shot [+1 Reroll] for every equipped non-Magic Ranged attack card. 7 Inferno
63 Mark 1 4 5 Brothers in Arms When attacking, does not exhaust a non-Magic Melee attack card while Close to an Ally. 6.5 Inferno
64 Natasha 2 4 6 Merciless When attacking a flanked target (a target with at least one different Enemy Close to it) the attack deals 1 extra Wound. 7.5 Inferno
65 Phyx 1 4 5 Secret of the Blade When attacking with a Sword attack card, each CRIT deals one additional Hit. 7 Inferno
66 Sybbyl 2 4 6 Dark Magic When using a Magic attack, she may take 1 Death Curse to roll +1 die (keep the Death Curse with the highest value). 3.5 Inferno
67 Trandir 2 4 6 Collateral Magic When using a Magic attack, may exhaust his Hero card to target an additional Enemy Close to the target. 6.5 Inferno
68 Angel Eyes 3 4 7 Celestial Song For each CRIT she rolls on an attack, you may unexhaust one card from an Ally. 8.5 Angel (Inferno)
69 Benjamin 3 4 7 Inspiration Any Allied Hero in Line of Sight of Benjamin gets +1 die to all rolls. 9 Angel (Inferno)
70 Justicar 2 5 7 Redeemer For each Wound he deals, you may remove 1 Death Token, or 1 Damnation from an Ally. 9 Angel (Inferno)
71 Leah 1 6 7 Commander At any point during her activation, Close Allies may Move 1 Space. (This Move doesn't trigger Guard Reaction. Maximum 1 Move per Ally per turn.) 8.5 Angel (Inferno)
72 The Wanderer 2 5 7 Healing Hands For each Wound he deals, you may heal one Wound from an Ally. 9 Angel (Inferno)
73 The Fallen Angel 2 5 7 Wings of Fire He has +1 Movement Point to use every activation. 7 Angel (Inferno)
74 Greenhood 1 5 6 Sneaky Does not trigger Guard Reaction from flanked Monsters (a Monster with at least one other Enemy Close to it). 5.5 Pets
75 Oak 2 4 6 Evergreen For each Outdoor Space that Oak leaves, he heals 1 Wound. 7.5 Pets
76 Annabelle 3 3 6 Monster Hunter When attacking Monsters, each CRIT deals one additional Hit. 7 Hell of a box
77 Annika 2 3 5 Spell Master May exhaust her Hero card to add +2 dice to a Magic Attack card. 6.5 Hell of a box
78 Britney 2 4 6 Spear of Destiny When attacking with a Lance or Exotic attack card, each CRIT deals one additional Hit. 6 Hell of a box
79 Dris 3 3 6 Zen Archer When rolling for an attack with a Bow Attack card, she Hits on Melee icons instead of Ranged icons. 7.5 Hell of a box
80 Gabriel 3 3 6 Blink Magic If his Magic attack kills its target, he may place any living Allied Hero on the Space where the Target died. 7 Hell of a box
81 Hellen 2 4 6 Jinx If her Magic Attack rolls any CRIT against a Hero, the target draws a Death Curse (keep the card with the highest value). 7.5 Hell of a box
82 Johnny 3 3 6 Blinding Shield When attacking this Hero, CRITs don't grant extra dice. 7.5 Hell of a box
83 Julie 3 2 5 Life Crystal If she rolls any CRIT on a Defense roll, she may fully Heal any Character in Line of Sight. 7 Hell of a box
84 King David III 2 4 6 Rallying If he ends his activation in the same Space as an Allied Hero and doesn't use an Attack card, you may activate that Allied Hero. 6.5 Hell of a box
85 Kragor 1 4 5 Magic Touch When attacking with a Magic Attack card, he rolls +1 die against Close targets. 5.5 Hell of a box
86 Lord Tyron 3 3 6 Connected Strikes When attacking with a non-Magic Melee Attack card, he rolls +1 die for each other exhausted Attack card he has. 6.5 Hell of a box
87 Lucas 2 4 6 Man on a Mission He rolls +2 dice per Quest that his Guild has accomplished. 8.5 Hell of a box
88 Magu 2 3 5 Magic Friendship Exhaust her Hero card to unexhaust one Upgrade card, heal one Wound and remove one Death Curse from an Ally. 8.5 Hell of a box
89 Master Pim 3 3 6 Umbrella Protection Monsters roll -1 die when attacking him. 5 Hell of a box
90 Mercury 2 4 6 Fly By Night May exhaust her Hero card to gain 2 extra Movement Points for use this turn. 5.5 Hell of a box
91 Papa Ruk 2 4 6 Bad Juju Exhaust his Hero card to place his Guild token on an Enemy Hero in LOS. That Hero rolls -1 die per token on all rolls. Tokens are removed when Papa Ruk dies. 7.5 Hell of a box
92 Raven 1 5 6 Last Man Standing He gets a +2 dice bonus to all rolls per Dead Ally. 7 Hell of a box
93 Rivet 2 4 6 Automated Response When an Enemy Close to him is attacked by an Ally, the Enemy suffers 2 additional Wounds. 8.5 Hell of a box
94 Sarya 2 4 6 Hell of a Deal Her Attack rolls get +1 die for each Exploration token in her possession. 6.5 Hell of a box
95 Sir Bryce 4 2 6 Ironclad Ignores one Wound he would take from every attack. 7.5 Hell of a box
96 Tao 2 4 6 Iron Fist Instead of using an Attack card, may exhaust his Hero card to perform a Melee attack, rolling as many dice as he has Life left. 6.5 Hell of a box
97 Thornwood 2 4 6 Eternal Sap Heals one Wound for each CRIT on his Defense roll before applying any Wounds from the current attack. 6.5 Hell of a box
98 Tigris 2 4 6 Phalanx Rolls +1 die per Close Enemy on non-Magic Melee attacks and Defense rolls. 6.5 Hell of a box
99 Tyndall 2 4 6 Spitefall Once per activation, she may take 1 Wound to deal 2 Wounds to an Enemy in Line of Sight. 9 Hell of a box
100 Tyrek 1 5 6 Hero's Bane Rolls +1 die on Attack and Defense against Heroes. 6 Hell of a box
101 Vexia 3 3 6 Crazy Pet Lady She gains +2 Life and +2 Rerolls for each Allied Pet Close to her. 7 Hell of a box
102 Wanda 2 4 6 Snappy Comeback Whenever she Resurrects, you may activate her at the end of the turn. 5.5 Hell of a box
103 Anvil 1 5 6 Weaponsmith He may place the coins he gains from killing Enemies on non-Magic Attack cards of his Guild. These cards roll +1 die. (Limit 1 coin per card.) 8 AQ inferno box
104 Crash 2 4 6 Weak Spot Whenever he kills a Minion of any type, he Overkills it. 5 AQ inferno box
105 Hilda 2 3 5 Granny's Broth May exhaust her Hero card to fully heal one Hero in Line of Sight. 7 AQ inferno box
106 Hoshi 2 4 6 Twin Blades May exhaust each Sword Attack card twice. 7 AQ inferno box
107 Kuruk 2 4 6 Dancing Arrows When attacking with a Bow Attack card, may exhaust his Hero Card to roll the attack again from scratch. 7 AQ inferno box
108 Mamba 3 3 6 Constrictor If she ends her Movement Close to any Enemy Heroes, she may exhaust one card on each of them. 5 AQ inferno box
109 Nina 2 4 6 Bullseye If she doesn't use all her Movement Points this turn, she rolls +1 die on a Bow or Thrown Weapon Attack card. 6 AQ inferno box
110 Rosh 3 3 6 Regrowth May Resurrect fully unexhausted at the beginning of your turn, with no need to Rest. 6 AQ inferno box
111 Valma 1 5 6 Blood Rage When attacking with a non-Magic Melee Attack card, she may take a Wound to roll +2 dice. 5 AQ inferno box
112 Viola 3 3 6 Sucker Punch When attacking a flanked target (a target with at least one other Enemy Close to it) with a non-Magic Melee attack, the target does not roll Defense dice. 7.5 AQ inferno box
113 Yona 1 4 5 Life Bringer Exhaust her Hero card to immediately Ressurect one Ally, fully unexhausted. 6 AQ inferno box
114 Algus 2 4 6 Secret Fire Instead of using an attack card, may exhaust his Hero card to perform a Ranged attack, rolling as many dice as Wounds he has. 5 Masmorra
115 Greybark 2 4 6 Call of the Wild Exhaust his Hero card to activate a Minor Minion in Line of Sight, performing its movement and/or attack against any enemy Hero. 7 Masmorra
116 Jay 1 5 6 Strike One If his attack doesn't deal any Wounds, he may activate another attack card this turn. 6.5 Masmorra
117 Mika 3 3 6 Disarm May exhaust one card from an Enemy Hero when she enters their Space. 6.5 Masmorra
118 Valerie 3 3 6 Hammer of Justice If her attack kills its target, you may heal one Wound from her and her Allies. 7 Masmorra
119 Damian 3 3 6 Daze of Wonder If he's attacked and doesn't suffer any Wounds, the attacker is Dazed. 6 Adventures Set
120 Lang Lang 0 6 6 Bamboo Strike If his Melee attack rolls any CRIT, he may perform a free 3 dice Melee Attack against the same target after fully resolving the attack. 6.5 Adventures Set
121 Luna 3 3 6 Mystic Path If her Defense rolls any CRIT, she may teleport to a Space Close to any Character in Line of Sight. 6 Adventures Set
122 Neffar 2 4 6 Go for the eyes! Exhaust his Hero card to deal 1 Wound and exhaust 1 Attack card on a Hero in Line of Sight. Adventures Set
123 Stump 1 5 6 Hold Fast After rolling Defense, may exhaust his Hero card to roll +3 Defense dice. 6.5 Adventures Set
124 Azure 3 3 6 Shadowform Rolls +1 Defense die for each unused Movement Point. 5.5 Dungoneer
125 Baruk 1 5 6 Pillaging Gains 1 additional coin when he kills an Enemy Hero. 6 Dungoneer
126 Blossom 2 3 5 Headshot When attacking with a Bow or Thrown Weapon attack card, the target does not roll Defense dice. 8.5 Dungoneer
127 Hyldir 1 5 6 Heavy Metal May exhaust each Hammer and Axe attack card twice. 7 Dungoneer
128 Lotus 3 3 6 Pacifying Song May exhaust her Hero card to cancel all Guard or Payback Reactions she triggers on this turn. 7.5 Dungoneer
129 Luke the Lucky 2 4 6 Beginner's Luck [+2 Rerolls] 8.5 Masmorra box
130 Makumba 3 3 6 Spellbind If her Magic Attack rolls any CRIT, she may move one Hero in Line of Sight 1 Space. 7.5 Dungoneer
131 Prince Grenouille 2 4 6 Leapfrog Exhaust his Hero card to move him up to 2 Spaces, ignoring blocking Enemies and Guard Reactions. 8.5 Dungoneer
132 Quan 3 3 6 Inner Strength May exhaust his Hero card to unexhaust two of his Upgrade cards. 8.5 Dungoneer
133 Raffi 3 3 6 Ambush Gains +2 Rerolls when attacking a flanked target (a target with at least one other Enemy Close to it). 7.5 Dungoneer
134 Thereon 2 4 6 Healing Hands Heals 1 Wound from Allies when he enters their Space (limit 1 Ally per turn). 7.5 Dungoneer
135 Toghor 2 4 6 Double Dragon Whenever he kills an Enemy, he heals all of his own Wounds. 8.5 Dungoneer
136 Tosh 2 4 6 Headbutt After a Melee attack, he may take 1 Wound to deal 1 extra Wound to his target. 7.5 Dungoneer
137 Travis 2 4 6 All Shook Up May exhaust his Hero card to Daze one Close Enemy. 7.5 Dungoneer
138 Zsa Zsa 3 3 6 Bastet's Curse If her Magic Attack deals any Wounds, place her Guild token on the target's Hero card, who loses their Natural Ability (Resting removes this token). 7.5 Dungoneer
139 Princess Pearl 2 3 5 Glimpse of Hope Exhaust her Hero card to fully unexhaust an Ally in Line of Sight. 8.5 2017 GenCon
140 Colette 3 3 6 Follow Up When attacking with a Hammer or Exotic Weapon, may target an additional Enemy Close to her. Riders
141 Gaston 1 4 5 Double Feature After attacking with a Melee Attack card, may exhaust his Hero card to perform a new attack this turn. Riders
142 Kitsune 2 3 5 Pick Pocket When Kitsune kills an enemy Hero, she gains 2 additional coins per Quest that the targeted Hero's Guild has accomplished Usagi Yojimbo
143 Miyamoto Usagi 2 3 5 Ronin [+3 Rerolls] When attacking with a Sword attack card Usagi Yojimbo
144 Murakami Gennosuke 2 4 6 Bounty Hunter At the start of the game, choose and place any 1 Guild token above this card. Roll +1 die against that Guild (or Monsters if you chose your Guild) Usagi Yojimbo